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For example, the Tatooine level is so vast, it includes all the major landmarks from the three movies.
The single levels are much bigger than the Shadows stages. There a number of camera views, including a 3D cockpit view (causes slowdown, though) and a first-person view (without cockpit), but the third person views are still the most playable. In comparison to Shadows, the ships can all ascend to much higher altitudes although we have to say that the more floaty feel of the Shadows Snowspeeder felt a bit better than the Rogue controls. The control takes a little getting used to, but it's responsive and each craft actually handles a little different. There are also additional weapons for each ship that have to be uncovered in the levels.
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A-Wing: The super-fast, one-man fighters were introduced in the third movie - best for intense dog-fighting.Y-Wing: Most notable for their spectacular explosions in the movie, Y-Wings are primarily used for bombing and attacking ground targets.An R2 unit behind the cockpit makes sure that everything works smoothly. X-Wing: The Rebellion's finest ship combines high maneuverability with four powerful laser cannons.You can go back after completing an "episode" and try the level with the new ships you have unlocked): Rogue Squadron offers the following ships for selection (one default ship is assigned to each mission. It gets a bit tougher later on, with multiple tasks and the necessity to protect certain installations/crafts. Get rid of some probe droids and take out TIE fighters, but not much in the ways of mission objectives. The first missions are still rather simple. You steer your craft with the analog stick from a default third-person viewpoint, you can roll with the R-Button, shoot your primary weapon with B, speed up and slow down with A and Z, and use the C buttons to switch your firing mode, close the wings on the X-Wing, fire the tow cable on the Snowspeeder, drop cluster bombs in the V-Wing and so on. The gameplay is very similar to Shadows of the Empire. Thyrerra: Forest-planet, much like Endor.No planetary surface in sight, so it's a bit more vertical than the other missions. Kessel: Spice mines and Imperial prison.Balmorra: Industrial world with Imperial Weapons Factories.Gorgeous night level with lots of low-flying. Loronar: Imperial Shipyards on Loronar's Jade Moon.Gerrard V: Beautiful planet being looted.Chorax: Protect a downed shuttle and shoot down lots of TIEs.Barkhesh: A neutral world with hi-tech settlements.
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There are 15 regular missions, plus a few hidden ones: The battles all take place in extensive 3D worlds on planetary surfaces (there are no space battles) ranging from the hot sands of Tatooine to the spice mines of Kessel and even the oceans of the Mon Calamari. In Rogue, players take on the role of Luke Skywalker (and Wedge in the last mission) and set out to fight the evil Empire in more than 15 missions in familiar and new Star Wars locations.
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Gameplay Based on the novel and comic book series by the same name, Rogue Squadron follows the adventures of a daring group of pilots led by Luke Skywalker and (later on) Wedge Antilles.
Planetary battles is what Star Wars: Rogue Squadron is all about - but with some serious upgrades, more enemies, better sound, and stunning second-generation graphics. If you've been craving for a game with similar type of gameplay, then your search is over. But everyone agreed: The Hoth mission kicked ass.
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Many gamers liked it for its immersive feel and the way it brought Star Wars to life in full 3D, others were disappointed by the controls and the lack of balance. When LucasArts released Star Wars: Shadows of the Empire on the N64 almost two years ago, it received somewhat mixed reviews.